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Once separated, both partners are completely reliant on the other’s ability to communicate and describe their own circumstances. The set each player gets is dependent on which of the two paths you choose to take through a specific challenge area about a third of the way in. Here you’ll become separated, each player having their own set of rooms to explore. Players have to coordinate which elevators they’re standing in based on the glyphs the elevators display in order to ascend upwards through the whole system, which requires frequent changes of the lifts being used.īefore long the two protagonists leave their home base and enter an impressive medieval-looking structure that is a cross between a cathedral and a fortress set into the side of a mountain. When one person gets in an elevator and moves it one way, the corresponding elevator moves the other way.
WE WERE HERE TOGETHER 3 PLAYER SERIES
For example, a series of paired elevators with different symbols on them are encountered early on. Most of the puzzles at this stage involve finding information in one part of the environment and using it to operate machinery, create potions from recipes, or to arrange objects in certain configurations in order to overcome obstacles somewhere else. Early on the tasks are easier because both players are in the same area and so can see and interact with the same things. For the most part, the game does an excellent job of ramping up the difficulty as it goes along. Our first technical hurdle surmounted, we both quickly became immersed in the challenges being offered. Unfortunately, for me and my friend we found that even with the chat volume maxed out it was only coming through slightly higher than the level of a whisper, so we quickly abandoned the built-in voice feature for a separate chat application outside of the game. To facilitate communication between the two players, each one has a walkie-talkie with a “push to talk” button, allowing one person at a time to speak right within the context of the game. Working together, one player needs to go outside and adjust the controls for a radio antenna while the other remains indoors to relay the effects of the changes. Wandering through a couple of rooms at the little base quickly reveals a fragmented distress call from another member of the research team. Each player takes control of a nameless character swathed in either blue or orange cold-weather gear appropriate for the small arctic research facility in which the game opens.
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Even so, we had a lot of fun with this shared adventure and are now planning on going back and giving the earlier games a go at some point as well.Īs with its predecessors, the core focus of We Were Here Together is collectively working through puzzle challenges with a partner online.
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However, narratively my friend and I felt that we were missing something, possibly from the previous games. Having not played the first two games, in tackling this latest entry I would agree with that assessment as it pertains to the strongest aspect of the game, that being the joint solving of its many escape rooms.
WE WERE HERE TOGETHER 3 PLAYER FREE
I was under the impression that familiarity with the prior games – the free We Were Here and its first commercial sequel We Were Here Too – was unnecessary. We Were Here Together is the third installment in Total Mayhem’s two-player co-op adventure series.
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